About

Hi! I'm Marielle Derocher.
I am an aspiring Technical Artist, Software Developer and 3D Generalist, specializing in Character Rigging, 3D Modeling, Game Programming, and Tool Development. My goal is to spend my life creating games and films that inspire, comfort, and entertain audiences. I’ve spent years refining my skills in crafting compelling stories and characters and collaborated with some amazing people along the way.
I am currently earning my Master in Computer Science degree from the University of Illinois Urbana-Champaign, with plans to graduate in December 2025. 
I recently completed UIUC's Graduate Certificate Degree in Computing Fundamentals at the end of an accelerated program for students who plan to get a master’s degree in computer science. 
I received a Bachelor’s Degree in Interdisciplinary Visual Arts from the University of Washington Seattle. I was involved with the UW Animation Research Lab (ARL) and its attached capstone program since 2018. After taking the capstone classes and producing a collaborative short film, I continued working with the program for two more years as a Teaching Assistant, where I taught students the basics of 3D modeling, rigging, and the mechanics of the animated film pipeline. I was also a Teaching Assistant for an ARL class on creating games and VR experiences in Unity, where I worked with video game industry professionals who solidified my desire to pursue technical art. 
My main tools are Autodesk Maya, Unreal Engine 5, Unity 3D, Python, and Java. I also have extensive experience with Blender, the Adobe Creative Cloud Suite, Microsoft 365, and Github.
Contact Me!
Email me at mariellederocher@gmail.com or find me on social media! 
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